On Friday, our Motion Designers Na Yu and Becca Heywood headed down to London for In Motion 2026, a creative meet-up celebrating all things motion design and animation.
The day was packed with interviews, talks and workshops from some seriously talented creatives, giving Na and Becca the chance to hear how other people work, where they get their ideas from and what goes into creating their amazing animations.
In Motion London has become a place for creatives to come together, share ideas and celebrate the people and processes behind motion design. It was right up their street, so naturally they got involved themselves.
London Moves
As part of the event, Eat My Shorts ran a short animation competition called ‘London Moves’. The challenge was simple. Everyone was given a number between 1 and 10 and had to create a two-second animation inspired by London. They ended up coming runners-up with some seriously stiff competition, which is an incredible achievement!
Na’s Concept
I wanted to try something different for this short animation, so I used clay to create a stop-motion animation. The idea is for the London underground map lines to morph into the number 8.
Becca’s Concept
I hope my idea is pretty obvious, King’s Guards just love a good disco boogie, right? I decided to push myself a bit on the 3D side with this one and did everything in Blender!
For Becca, one of the biggest highlights was seeing just how many different creative styles and approaches were represented throughout the event.
Overall, the event was just amazing. It was so inspiring to see so many creative people, all with such distinct styles. My personal highlight was a creative called Laurie Rowan, learning about where he draws his inspiration from and hearing about his creative process was so cool. I particularly loved his use of 3D printing to create little puppets and rigs, which he then used as reference for the final motion!
For Na, the event was a chance to discover completely different ways of approaching animation and hear directly from creatives about how their ideas develop.
It was an amazing experience to see and learn about so many different types of motion and animation.
Remus & KiKi, two 2D animators, talked about their creative process, how they collaborate to create animations and the difference between client work and personal work. They also talked about the importance of having fun when making things and inspiring each other. One thing that really stuck with me was their advice for when a project goes wrong. Just keep going and push through it.
Another highlight was Lucas Zanotto, who spoke about where inspiration starts and how simple ideas can become something much bigger. His creative process can start with something as simple as putting googly eyes on objects, experimenting and seeing where an idea takes him. From there, those ideas can develop into 3D characters, animations, apps, music projects and much more.






